Co-founder, fabricator, 3D modeler, 3D print specialist
Scrap/Oarin
Scrap prides himself on being almost entirely self taught. A lifelong maker, he has forged his career as a prop and costume maker for over half a decade.
Scrap's expertise in 3D modeling runs deep, having developed a broad range of skills in both adapting game assets for cosplay and modelling complex prop and costume pieces from scratch, with a focus on creating meticulously designed object interfaces that ensure a clean production process.
Hailing from an artistic family and growing up in the magical Queensland rainforest, Scrap developed a keen sense of wonder, imagination and worldbuilding. Combined together with an innate curiosity for figuring out how everything works and an insatiable appetite for garnering a simply preposterous variety of niche technical skills, it was perhaps inevitable that he found his calling as a prop and costume maker.
Scrap developed his love of transforming into character through costume when he connected with the LARP community, and it was there that he truly forged bonds with like-minded makers, finding his people within the tight-knit cosplay community.
His first cosplay was Garrus Vakarian from Mass Effect, and (not one to do things by halves), he immediately followed up by working with his housemate at the time on a seven-and-a-half foot tall build of Reinhardt from Overwatch, complete with articulated arm joints, stilts, and custom programmed lighting. It was after this project that he was approached by Blizzard, and shortly thereafter left his degree in mechatronic engineering to pursue a career in cosplay and prop making full time.